Darf ich vorstellen: Silent Hill: Alchemilla. Das Fan-Projekt basiert auf Valves Source Engine, die als Grafikgerüst bereits bei Half-Life 2. Silent Hill Alchemilla - Fan film. Gefällt Mal. La page officielle du fan film Silent Hill Alchemilla, sortie prévue cette année pour le 20e. Silent Hill Alchemilla Release: Mehr Informationen zu Silent Hill Alchemilla, weitere Spiele & mehr findest du auf edisonfusegear.com
Silent Hill: Fans entwickeln eigenes Spiel basierend auf dem Horror-KlassikerSilent Hill: Alchemilla will die Atmosphäre von Silent Hill einfangen, dabei aber kein Remake sein. Die Half-LifeMod wurde von Fans. Silent Hill Alchemilla - Fan film. Gefällt Mal. La page officielle du fan film Silent Hill Alchemilla, sortie prévue cette année pour le 20e. Silent Hill Alchemilla Release: Mehr Informationen zu Silent Hill Alchemilla, weitere Spiele & mehr findest du auf edisonfusegear.com
Silent Hill Alchemilla Log In to GameFAQs VideoSilent Hill Walkthrough (Normal) - #5 - Alchemilla Hospital
Break the glass window and hop over into the 3F Day Room. There are two nurses in here, and they are distracted by the TV set. After attacking them from the back or sneaking past them, use the Combat Knife to cut open the flesh-covered cleft near the TV set, and squeeze through it into Room In the corridor outside Room , swarms will attack near the gurney.
Slash at them or stomp on them. If they perform their latching brain-suck attack, press the dodge button to yank them off. Proceed to the Linen Room.
Take the Health Drink on the shelves. Next, head to the 3F level of the Operation Theater. Follow the walkways, and drop down the ledge to the bottom level.
There are three nurses assembled around the operating table. If Alex wants to sneak past them, he must take care not to knock over any loose objects lying around in the dark.
Otherwise, suck up the pain and waste all the nurses. Extra Tip: Alex's life will be completely restored at the end of the hospital section, so try not to waste too many life-restoring items.
Slaying or avoiding the nurses in the Operating Theater, cut open the flesh-covered cleft on the other side of the operating table, and squeeze through it into the nearby stairwell.
Go up the stairs to the upper dead end. If there's a downside, it's that you're quickly tasked with scouring environments for various objects.
It's hardly the most horrifying way to encounter the mod's reimagining of the town. If you'd like to visit Silent Hill: Alchemilla, head over to ModDB.
The moment that you exit the elevator you'll see the girl in blue entering the antique shop. Look for a set of double doors since you don't have a map for this UNKNOWN area of the hospital.
You will want to go on the other side of the doors then there should be another hall with low light to see. The weird thing is that when you go through the double doors that they will somehow lock behind you.
Head to the far end of the hall you're in now and you'll notice that the visibility without the flashlight is completely zero, and just like the last hall, the doors will be locked so you can't open them right now.
Turn on the flashlight and take the stairs back down to the third floor at the far end of the hallway, now head back down to the third floor.
Once you're are back on the third floor go through the double doors at the bottom of the first flight of the stairs. You'll see a zombie nurse, make sure you pump her full of lead and then head straight to the bathroom.
While in the bathroom you'll see something in blue on the windowsill. Take the "Plate of the Turtle" and leave.
As you leave you will hear 'something' break'. Then head to room and go inside, there you'll find a birdcage but it seems that the bird flew the coop, but there's nothing of interest in the room.
Leave the room and search for the second door on your left which should be room , the AV room. There you can save with the notepad, you'll notice a TV with a VCR in the room as well, BUT there's no tape for you to view.
Leave the room and head to room farther down the hallway but there'll be a zombie nurse down there so watch out, be sure to pick up the health drink.
If you look on the wall, you'll notice a metal plate. Head back into the hall and you'll notice a door on the other side of the hall from the room you just exited.
Enter the room to find out that it's the linen room, but if you keep moving you'll be able to enter the East Wing of the hospital. When you get there, two nurses will be waiting to attack you and after you kill them you want to find the double doors to enter the STOREROOM.
Once you enter the storeroom, there will be a nurse that you will have to kill. Once you have finished off the nurse, head to the back of the room to the shelf to find a blood pack.
The reason that you should pick up the blood pack is that you'll never know when it may come in handy, don't forget the handgun bullets and the first aid kit.
Once done here head back to the hallway and go to your right to find an unlocked door which should lead to room Once you entered room you should find the "Plate of Cat" on the wall between the two windows.
The moment that you obtain the "Plate of Cat" you should head back to the double doors by the linen room, then enter the west wing to get to the south stairway.
If you try to take the elevators you'll notice that the doors leading to the elevator are locked on the other floors as well.
You want to descend the flight of stairs to the second floor, then pass through the double doors on your right. There will be two nurses waiting for you so, kill them so you can get to room without much hassle [which should be the first door on the left.
When you enter room shoot the nurse that's in there to be able to get to the cot that's in the room. Be sure to take the "Oil Lighter" and leave the room.
Now you have to go down the hallway to the very last door on your left. When you enter the room you'll notice something fused on the back wall wiggling its tentacles.
If you try to get the "Plate of Hatter" this "THING" will prevent you from doing so. You notice that there's blood on the floor and that's what it seems to be 'sucking' up, and this is where the "Blood Pack" comes in handy because it'll work as a distraction so you can get the "Plate of Hatter".
Created by. Balim Offline. See all 18 collections created by Balim and other people some may be hidden. Subscribe to download Silent Hill: Alchemilla Mod Support.
This item has been added to your Subscriptions. Some games will require you to relaunch them before the item will be downloaded. Mod Supports. You might need to restart your Synergy client after switching to Black Mesa on the server.
When the mount point changes, a lot of things will break client-side including conflicting models and animations.
The only fix for RE:Zhel 18 Mar, pm. By invisible in game, I mean on the dedicated server with the Black Mesa maps running. Thank you for the tips.
Reading the note on the table near the desk is supposed to provide clues to the order, but I did not find it that helpful.
The correct order is Darkness, God, Flesh, Dreams. Your goal is to run as fast as you can through a maze while being chased by fire.
Be careful to avoid falling into any holes. You must also run around various objects like cages and wheelchairs. Make sure to avoid the sides if you can, because you tend to get stuck on collision if you are too close to them.
Alchemilla Mod Walkthrough Home 1 You wake up in your room. Pick up the key on the desk and use it to leave the room.
When you are ready, exit through the glass doors to the backyard. This will trigger a cutscene. Enter through the doors. Inside you will find one of only two maps in the game.
This map is from Silent Hill Origins, and shows the first two floors of the building. You cannot take it with you.
Inside is a valve. Take it. Insert the valve on the pipe and hold the use function to turn the valve and drain the water. Now that the water is drained, you can flip the switch.
The power to the elevator is now on. Make your way through the Linen Room and up to Room Inside you will find a key resting on a table.
Pick it up. Go to the Nurse Center and use the key you found in Room on one of the lockers. Inside is a note. This will begin the game's first major puzzle.
Operation Room Keypad Puzzle The keypad combination is made up of the product multiplication function of the 1st and 3rd numbers of specific rooms.
The rooms you need to know are the following: 1st Room: The note says the 1st room has a TV in it. Room has a TV.
Room has a heart in it. Room has stuffed animals in it, and you can also hear a girl laughing. Room has alcohol containers in it.
Pass through a second set of doors to find a message scrawled on the wall. This message begins the game's second major puzzle. Riddle of Rooms Puzzle In Room you will find a safe and a message.
In Room you will find a second message. In one of the 2nd floor bathrooms you will find a third message.
In one of the 3rd floor bathrooms you will find a fourth message. This is the key to the Doctor's Lounge on the 1st floor. Inside, examine the note on the bulletin board.
It will give you the combination to the morgue in the basement: Open the locker to find a key on the tray. This is the key to room Inside you will find a body of Pick up the key.
Enter the men's bathroom. Open the middle stall to find a save point. Try to save, and you will trigger a cutscene.
Alchemilla Hospital Otherworld 1 Exit the bathroom and go to the adjacent bathroom. Be careful about the floor in the hallway, as you can fall through the holes in the grating.
Open the second stall to find a box with a series of roman numerals on it: VIII-XII-XI-VII. You must now find four switches spread around the hospital's second floor.
Inside, spin the valve in the right stall this solution has worked for me everytime. Once you go through the open path, go to the back of the room and pick up the key from inside the monster's body.
Use this key to open up the way to the East wing of the 1st floor. You will find a message scrawled on the door as well as a panel in the stairwell.
This begins the game's next main puzzle.