In unserer Lösung zu XCOM 2: War of the Chosen geben wir euch Hilfe bei den Missionen und Tipps zu den Fraktionen im DLC. Schon beim. XCOM 2 - Tipps für den Kampf. Die Advent-Koalition beherrscht also unangefochten die Welt, was? Nicht, wenn wir uns unsere Soldaten ein. XCOM 2 - Tipps und Tricks: Alles zu Soldatenklassen, Waffen, Taktik, Strategie und den Cheats im Kampf gegen die Aliens.
XCOM 2 Tipps: Taktik-Guide zu allen Alien-FeindenBei XCOM 2 handelt es sich um ein komplexes Strategiespiel, an das sich Neulinge erst nach einer gewissen Zeit gewöhnen. Tipps und Tricks. XCOM 2: Verdammt noch mal! Hat sich schon wieder einer dieser Kopflenker euren Ranger geschnappt und den Grenadier in Panik versetzt? XCOM 2 - Tipps für den Kampf. Die Advent-Koalition beherrscht also unangefochten die Welt, was? Nicht, wenn wir uns unsere Soldaten ein.
X Com 2 Tipps Tipps und Tricks für den Einstieg in XCOM 2 VideoCrashkurs: XCOM 2 - Tutorial (1) [deutsch]
Countering the new threats of the Chosen are your three new resistance faction allies: the Reapers, Skirmishers, and Templars. All three of them are extremely powerful, so you will want to make sure that they are all recruited as early as possible.
During your first playthrough of the expansion with its narrative missions that introduce the new content, you will get hooked up with the Reapers early on, have to rescue Skirmisher Mox, and then locate the Templars in order to recruit them.
During subsequent plays you can start with any of the special faction soldiers in your ranks. Covert actions in the resistance ring will let you contact the other two factions, which will give you one of their powerful soldiers.
As with all XCOM soldiers, there is no one correct way to build these special classes. Step aside, rangers, because the reaper is the best stealth unit in the game, bar none.
In addition to being faster and being able to get substantially closer to oblivious enemies, taking actions that would normally break stealth now only provoke a chance to do so, allowing your reapers to scout and flank from the shadows for potentially the entire mission if you build them for it, which can give you a huge leg up.
Pairing this aggressive mobility with a sniper rifle makes them a great counterpoint to the sharpshooter, who tends to hang back from the squad, providing a lot of coverage if you use both.
Once the genetically engineered puppets of Advent, the Skirmishers have thrown off their shackles and accordingly have a lot of anger to work out with Advent.
Highly mobile and able to take as many shots as they have actions, skirmisher units excel at flanking and adapting to unexpected situations.
Their grapple lets them zip around the level, particularly to high ground, without using an action, making them perfect for swooping behind a troublesome enemy and chewing them up quickly.
More than the other two, skirmishers benefit from picking complementary abilities across different trees, rather than just honing in on one, so assess your options thoroughly.
They wield two wrist-mounted blades of psionic energy and cause havoc up close. When to spend your focus vs. The most crucial new facility, which you will want to build as soon as possible, lets you coordinate covert actions with the three resistance factions.
Send your soldiers away for several days in exchange for a whole plethora of rewards like equipment, intel, and recruits eventually including the more special resistance class soldiers , in addition to experience for the soldiers involved.
This also nets you influence with the faction, unlocking new resistance orders and slots for you on subsequent months.
This adopts half of the functionality of the advanced warfare center, since staffing it with an engineer doubles the recovery speed of your wounded soldiers.
You can also put soldiers here for a few days to remove any negative traits they have acquired, much like the Sanitarium in Darkest Dungeon. Adding the Hypervital Module lets you bring wounded soldiers up to full health just for a single mission, returning to their previous state afterwards, though you can only do this once per game, per soldier.
You can also take soldiers out of commission for a few days to retrain their abilities instead of learning new ones, which will refund their personal AP but not any XCOM AP you spent on them.
This is also where you train soldiers to upgrade their bonds past the first level. Watch out for Sectoids The cute, little, bobble-headed grunts of the first game have grown up.
Stay classy — Character roles and builds Grenadier While all of your soldiers can carry grenades into battle, grenadiers specialize in raining down explosive destruction on the battlefield, and accordingly can carry more with them than anyone else.
Heavy Gunner , on the other hand, emphasizes the cannon and shredding armor through direct fire. Rupture remains a key skill, too, especially for huge enemies like sectopods.
Armor-melting acid grenades are particularly synergistic with what grenadiers are already trying to do. Untouchable is key for survival if you go this route, along with any equipment and PCS upgrades that improve durability.
Aliens Are Aggressive. The bad guys make their goal killing your squaddies, not keeping themselves alive. It also makes it easier to kill enemies, at times.
But it can also mean near-suicide attacks intended to kill your troops specifically, particularly when the Stun Lancers show up.
Fuck those guys. Expect them to charge suicidally — and effectively against low-health rookies. Learn Proper Spacing. This may be the toughest, but most important XCOM 2 lesson of all.
But they need to be close enough to one another that they can aggressively push any enemies threatening specific soldiers, particularly, as discussed above, Sectoids and other enemies with mind control.
Will this be enough to win a campaign? When you reach mid or late game, retrain your Grenadiers to learn Shredder.
Sergeant: Always pick Suppression. This skill is extremely effective at preventing most enemies from hitting you with their main weapon.
Lieutenant: Go for Heavy Ordnance. The extra grenade is extremely useful. Captain: Go for Volatile Mix in mid game. Major: Definitely go for Salvo.
It lets you deal huge damage by first launching a Grenade and then taking a shot with your main weapon. You can even use Chain Shot after launching a grenade.
It destroys cover while letting you hit multiple enemies. You will need 3 ammo for it so make sure you check your ammo level s often. Tracer rounds are also great for them.
With warden armor, they can carry 2 types of grenades and 1 experimental ammo. The Best Xcom2 Specialist Build The second most important class in the game, allowing you to hack objectives from a distance and heal injured soldiers.
You should aim to have Colonel ranked Specialists. What Specialist abilities should you choose when leveling up? Corporal: Go for medical protocol.
Keeping your soldiers alive is number one priority. Sergeant: For your second skill, go for Revival Protocol. Lieutenant: Go for Field Medic.
The extra 2 heal charges are extremely useful. With this you will have 4 heal charges per mission. Captain: Threat Assessment is the better choice here.
Major: Go for Guardian. Overwatch when it makes sense to. With Guardian, your specialist have a chance multiple Overwatch shots in one turn.
Colonel: Both Restoration and Capacitor Discharge are awesome abilities. If you have 2 Specialists, let one have Restoration while the other have Capacitor Discharge.
With warden armor, they can carry 1 medikit, a mimic beacon, and an experimental ammo or grenade. You should aim to have 2 Colonel ranked Sharpshooters.
What Sharpshooter abilities should you choose when leveling up? Corporal: Go for Long Watch. This allows your Overwatch shots to trigger even from long distances.
Sergeant: Lightning Hands would be more useful than Deadeye. It gives you a free pistol shot that can turn the tide of a battle. Lieutenant: Go for Quickdraw.
This allows you to actually take 2 pistol shots every turn. It is extremely useful for damaging multiple enemies. Captain: Go for Faceoff.
Kill zone requires very good positioning and does not trigger properly sometimes. Most of the time you will be already in a good sniping position and should be taking shots every turn.
Colonel: Go for Serial. This skill allows you to deal massive damage in one turn by taking down multiple enemy threats. They also do well wearing W.
Suits with Plasma Blaster or Shredstorm Cannon. They are not very effective because they have to be in close range and that means the risk of pulling extra packs of aliens.
They have some nice skills like Conceal but this is not needed to beat Legend Ironman. You should aim to have Colonel ranked Rangers.
What Ranger abilities should you choose when leveling up? Corporal: Go for Blademaster early game. This allows you to one-shot Sectoids with your blade.
Da die riesigen Robotergegner über eine starke Panzerung, jede Menge Lebenspunkte sowie die Fähigkeit zwei Angriffe pro Runde auszuführen verfügen, solltet ihr Sektopoden immer zuerst ausschalten.
Eine der besten Taktiken, um die stählernen Kolosse zu besiegen ist das Hacken. Denn durch diesen Trick senkt ihr die Hack-Abwehr des Sektopoden und euer Kampfhacker kümmert sich mit der Fähigkeit Übernahmeprotokoll um alles Weitere.
Falls ihr einen Sektopoden auf einem Hausdach erspäht, dann zögert nicht das Gebäude zu zerstören. Ihr werdet euch wundern, wie viel Fallschaden ihr mit diesem einfachen Trick anrichtet.
Wie in den meisten guten Strategiespielen habt ihr unzählige Möglichkeiten, um jedes Level mit verschiedenen Tricks und Taktiken zu bewältigen, je nachdem wie ihr euer Team zusammenstellt und ausrüstet.
Euer Ziel sollte es sein, immer einen gut ausgebildeten Soldaten einer jeden Charakterklasse zur Verfügung zu haben, um euch im Kampf verschiedene Taktiken und Vorgehensweisen offen zu halten.
Dabei reichen ein Scharfschütze, ein Kampfhacker und ein Kampfsanitäter in der Regel aus, um jedes Level zu meistern. Speaking of Overwatch It lets you set up a character to react to enemy movement by attacking, which is crucial for defending against flankers and setting up ambushes.
At first, try to end every turn with at least one of your soldiers on overwatch. It lets them pin down an enemy with fire regardless of any aim penalties.
Bonus: Suppression also knocks enemies out of overwatch. Putting jerk-ass enemies in unfair situations is delicious.
Your Grenadiers may carry two weapons into every mission, but you should only be focusing on one of them. Tougher enemies need their armour cracked before you can get their health down, and nothing does this better than a Grenadier or two raining plasma grenades down on them.
Lots of missions in XCOM 2 will start out out with your squad hidden, and will give you the opportunity to set up an ambush on an unsuspecting enemy patrol.
Practice working these out so that you can kill every enemy in a single turn. That usually means setting a variety of overwatch vectors and having a single character rush in and go weapons-hot.
When setting up an ambush, put the majority of your squad in overwatch. Try not to clump up your entire team. A lot of enemies have an area of effect attack at their disposal, not to mention grenades — the more scattered your soldiers are, the fewer chances for an enemy hitting multiple of them with a single attack.
There will be numerous enemies on the battlefield each time, but there are some of them that should be taken care of as quickly as possible.
Those are Sectoids thanks to their mind-controlling abilities , Vipers because of the fact that they can pull your soldier towards them and immobilize him , and Advent Stun Lancers who can stun, or even make your soldier unconscious and unable to do anything for the rest of the mission.
To break free of the binding ability used by the Viper , all you have to do is to inflict a few points of damage to the enemy. Many missions have time constraints forcing you to plow ahead.
For missions that do not, though, you should take as much time as you need to scope out the scene and set up to engage the enemy on your terms.
Concealment is a new mechanic that allows your squad to get the drop on unaware enemies. Take the time to position your troops with cover and high ground to do the most damage, then set all but one member of your squad to overwatch.